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- 1Nonlethal Damage
- 1.1Dealing Nonlethal Damage
Nonlethal Damage[edit]
Dealing Nonlethal Damage[edit]
Certain attacks deal nonlethal damage. Other effects, such as heat or being exhausted, also deal nonlethal damage. When you take nonlethal damage, keep a running total of how much you’ve accumulated. Do not deduct the nonlethal damage number from your current hit points. It is not “real” damage. Instead, when your nonlethal damage equals your current hit points, you’re staggered, and when it exceeds your current hit points, you fall unconscious. It doesn’t matter whether the nonlethal damage equals or exceeds your current hit points because the nonlethal damage has gone up or because your current hit points have gone down.
Nonlethal Damage with a Weapon that Deals Lethal Damage[edit]
You can use a melee weapon that deals lethal damage to deal nonlethal damage instead, but you take a –4 penalty on your attack roll.
Lethal Damage with a Weapon that Deals Nonlethal Damage[edit]
You can use a weapon that deals nonlethal damage, including an unarmed strike, to deal lethal damage instead, but you take a –4 penalty on your attack roll.
Staggered and Unconscious[edit]
When your nonlethal damage equals your current hit points, you’re staggered. You can only take a standard action or a move action in each round. You cease being staggered when your current hit points once again exceed your nonlethal damage.
When your nonlethal damage exceeds your current hit points, you fall unconscious. While unconscious, you are helpless.
Spellcasters who fall unconscious retain any spellcasting ability they had before going unconscious.
Healing Nonlethal Damage[edit]
You heal nonlethal damage at the rate of 1 hit point per hour per character level.
When a spell or a magical power cures hit point damage, it also removes an equal amount of nonlethal damage.
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This is part of the Revised (v.3.5) System Reference Document. It is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith. |
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D&d 3.5 Dmg
Title | Nonlethal Damage |
D&d 3.5 Dmg Prestige Classes
I recently bought the AD&D 1st edition U-series modules, set in the town of Saltmarsh, and think they're pretty cool. One thing that annoyed me, though, was the way the authors basically just said 'There's a town called Saltmarsh, and you should write it up and make it really cool. Oh, and there are a bunch of NPCs the characters should interact with. Write them up too - you're the DM, after all.' Not even a map. (Sometimes 1st edition products confuse me. If I felt like writing up an entire town and its inhabitants, I wouldn't have bought a town-based adventure module...)
Anyway, I'm aware that 3.5's Dungeon Master's Guide II has a section on Saltmarsh as a sample town. I don't know if it's any good, though. I have no intention of running the U-series with the 3.5 rules, but since the rulebooks are cheap as hell now, would DMG II be worth getting just for Saltmarsh?
Anyway, I'm aware that 3.5's Dungeon Master's Guide II has a section on Saltmarsh as a sample town. I don't know if it's any good, though. I have no intention of running the U-series with the 3.5 rules, but since the rulebooks are cheap as hell now, would DMG II be worth getting just for Saltmarsh?